Critical strike


More focused/controlled rules suggestion forum

Ark

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Post Wed Nov 12, 2014 5:23 pm

Critical strike

base time should be increased from:
5 seconds for 4 damage
10 seconds for 8 damage
15 seconds for 12 damage

to:
10 seconds for 4 damage
20 seconds for 8 damage
30 seconds for 12 damage

to bring it in line with empath:
10 seconds for 5 magic damage
20 seconds for 10 magic damage
30 seconds for 15 magic damage

this keeps the high damage lethality of the number that so many people like, but remove it from the realm of sustained spam able damage.
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Post Wed Nov 12, 2014 9:31 pm

Re: Critical strike

Agree:

Ark wrote:base time should be increased [to]... ...remove it from the realm of sustained spam able damage.
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Post Wed Nov 12, 2014 10:21 pm

Re: Critical strike

Disagree
Mahto Snowbringer:
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Commandant of Haven's Marine Force
Leader of The Savage Phoenix Tribe and their village of Dar’dakous
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Post Wed Nov 12, 2014 10:47 pm

Re: Critical strike

disagree
Sir Kaylan Chargeender
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Post Fri Nov 14, 2014 12:44 pm

Re: Critical strike

Agree
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Post Fri Nov 14, 2014 5:52 pm

Re: Critical strike

Agree
"Taunt!" (that means bring it...)

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Post Fri Nov 14, 2014 7:57 pm

Re: Critical strike

/agree
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Post Sat Nov 15, 2014 4:04 pm

Re: Critical strike

Agree
Malachi Vandire - Deceased
Solomon Feir

Scott Smith
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Post Sun Nov 16, 2014 11:55 pm

Re: Critical strike

Agree
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& Champion of Life.

or

Nikolai Petrov,
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Post Wed Nov 19, 2014 8:45 am

Re: Critical strike

Agree

Ark wrote:base time should be increased...

this keeps the high damage lethality of the number that so many people like, but remove it from the realm of sustained spam able damage.

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Post Fri Dec 05, 2014 11:17 am

Re: Critical strike

Agree

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